Welcome to Microsoft Pri0: That's Microspeak for top priority, and that's the news and observations you'll find here from Seattle Times reporter Sharon Chan.
August 21, 2007 8:45 AM
Posted by Benjamin J. Romano
Adweek has a broad look at the market for in-game advertising and the fact that it has not lived up to the hype of just a year ago from in-game advertising purveyors, including executives at Massive.
This story provides great ad-industry context to help understand our recent profile of Massive, which Microsoft acquired, and its business model. I also focused more on how Massive fits into Microsoft's advertising strategy.
The Adweek story outlines several gripes advertisers and analysts have with dynamic in-game advertising as it exists today, including:
Lacking impact and interactivity;
Effectiveness, execution and measurement tools remain "iffy";
Distribution mainly to the PC (read: hard-core gamers), but not as much happening on the consoles (read: the TV in the living room).
They are rolling symbols of wealth and excess, starting at $263,000 a pop, with most buyers choosing custom options that can easily double that price....
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